Borrowed from bakerstreet
13/6/13 02:22![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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The Great Escape Meme

Gadzooks! You're somewhere you don't want to be, and there's somewhere you want to be, and in between the place you don't want to be and the place you want to be is a bunch of crap! But you're not going to let that stop you, are you? No! So be bold and find a way out!
Options! If you need them. If not, yolo off into a fabled 7th option and do your own thing.
1. You're stuck in a very boring class/training session/seminar/etc. Something along those lines. You've got two tickets to that thing you like, a song in your heart, a burning need for freedom, and screw the consequences.
2. You're trapped in some sort of intangible commitment, like you vowed to forever protect something, you signed a contract which is chaffing, or you made a childhood wedding promise that said person is calling in years later. You are, in short, taking a less literal approach to a great escape. Words are your ally, as are any Ace Attorney characters (or other lawyers) who might show up and offer you legal aid in finding a loophole with escaping your obligation.
3. You are trapped in a tower, a castle ensnared by thorns, or something generally grandiose and/or fairy talesque. Magic and curses might be coming into play. Hair optional, sleep optional, holding out for a hero definitely optional. Who said you need a prince, anyway? Unless you are a prince, in which case I'll be rooting for you from the sidelines.
4. The boat you're in is sinking! Unless the place you come from doesn't have a boat, in which case the sand submarine you're in is sinking! Or plane, or castle...point being! Structure. Sinking. Find a way out. Now. Lifeboats are probably optional.
5. Your search for the fabled Lost Idol of Avri (or some other suitable item) has taken you to this isolated locale that's isolated, old, and possibly powered by ancient technology that was lost for a reason. After the big, dramatic climatic moment the eldritch powers contained by the ancient weapon was unleashed, and the area is slowly being destroyed and wait, you don't have time to read this flavor text. Move! Move! Get to the villain's airship before the place crumbles around you! Dodge those monsters, avoid those traps! Hurry!
6. Shit, let's be simple. There's a mob. Possibly of wildlife. Possibly of angry villagers carrying pitchforks and torches. And they're coming after you.

Gadzooks! You're somewhere you don't want to be, and there's somewhere you want to be, and in between the place you don't want to be and the place you want to be is a bunch of crap! But you're not going to let that stop you, are you? No! So be bold and find a way out!
Options! If you need them. If not, yolo off into a fabled 7th option and do your own thing.
1. You're stuck in a very boring class/training session/seminar/etc. Something along those lines. You've got two tickets to that thing you like, a song in your heart, a burning need for freedom, and screw the consequences.
2. You're trapped in some sort of intangible commitment, like you vowed to forever protect something, you signed a contract which is chaffing, or you made a childhood wedding promise that said person is calling in years later. You are, in short, taking a less literal approach to a great escape. Words are your ally, as are any Ace Attorney characters (or other lawyers) who might show up and offer you legal aid in finding a loophole with escaping your obligation.
3. You are trapped in a tower, a castle ensnared by thorns, or something generally grandiose and/or fairy talesque. Magic and curses might be coming into play. Hair optional, sleep optional, holding out for a hero definitely optional. Who said you need a prince, anyway? Unless you are a prince, in which case I'll be rooting for you from the sidelines.
4. The boat you're in is sinking! Unless the place you come from doesn't have a boat, in which case the sand submarine you're in is sinking! Or plane, or castle...point being! Structure. Sinking. Find a way out. Now. Lifeboats are probably optional.
5. Your search for the fabled Lost Idol of Avri (or some other suitable item) has taken you to this isolated locale that's isolated, old, and possibly powered by ancient technology that was lost for a reason. After the big, dramatic climatic moment the eldritch powers contained by the ancient weapon was unleashed, and the area is slowly being destroyed and wait, you don't have time to read this flavor text. Move! Move! Get to the villain's airship before the place crumbles around you! Dodge those monsters, avoid those traps! Hurry!
6. Shit, let's be simple. There's a mob. Possibly of wildlife. Possibly of angry villagers carrying pitchforks and torches. And they're coming after you.